A person reading a stack of braille pages.
Learn more about accessible computing.

References

Abbott, J., MacLeod, H., Nurain, N., Ekobe, G., & Patil, S (2019). Local standards for anonymization practices in health, wellness, accessibility, and aging research at CHI. Local standards for anonymization practices in health, wellness, accessibility, and aging research at CHI.

ACM (2023). Code of Ethics and Professional Conduct. Association for Computing Machinery.

ADA.gov (2023). Fact Sheet: Notice of Proposed Rulemaking on Accessibility of Web Information and Services of State and Local Government Entities. https://www.ada.gov/notices/2023/07/20/web-nprm/.

ADA.gov (2023). The Americans with Disabilities Act. https://www.ada.gov/.

Adobe (2023). Color contrast checker analyzer tool. Adobe Color.

Afonso-Jaco, A., Katz, B.F.G. (2022). Spatial Knowledge via Auditory Information for Blind Individuals: Spatial Cognition Studies and the Use of Audio-VR . Sensors (Basel).

Ahmed, T., Hoyle, R., Connelly, K., Crandall, D., & Kapadia, A (2015). Privacy concerns and behaviors of people with visual impairments. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 3523-3532).

Albers, Josef (1963). Interaction of Color. London: Yale University Press.

Akter, T., Dosono, B., Ahmed, T., Kapadia, A., & Semaan, B (2020). I am uncomfortable sharing what I can't see”: Privacy concerns of the visually impaired with camera based assistive applications. In Proceedings of the 29th USENIX Conference on Security Symposium (pp. 1929-1948).

J. Allaire (2022). quarto: R Interface to ‘Quarto’ Markdown Publishing System. https://cran.r-project.org/web/packages/quarto/index.html.

Supada Amornchat (2017). Complex Images for All Learners.  Portland Community College.

Anderson, R. E (1999). Sigcas history: The early years. Computers and Society, 29(4), pp. 4-5.

Andrew, S., Watson, S., Oh, T., & Tigwell, G. W. (2020). A Review of Literature on Accessibility and Authentication Techniques. The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 1–4.

Anastasia Angelopoulou (2023). CPSC1301K - Accessibility Design Using Turtle - Project Files. Retrieved August 4, 2023.

Ashish Vaswani, Noam Shazeer, Niki Parmar, Jakob Uszkoreit, Llion Jones, Aidan N. Gomez, Łukasz Kaiser, and Illia Polosukhin (2017). Attention is all you need. In Proceedings of the 31st International Conference on Neural Information Processing Systems (NIPS'17). Curran Associates Inc., Red Hook, NY, USA, 6000–6010. .

Lisa Anthony, Sapna Prasad, Amy Hurst, and Ravi Kuber (2012). A participatory design workshop on accessible apps and games with students with learning differences. In Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility (ASSETS '12). Association for Computing Machinery, New York, NY, USA, 253–254.

Lisa Anthony, YooJin Kim, and Leah Findlater (2013). Analyzing user-generated youtube videos to understand touchscreen use by people with motor impairments. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13). Association for Computing Machinery, New York, NY, USA, 1223–1232.

Australia and New Zealand Accessible Graphics Group (2023). 3d printing overview. Australia and New Zealand Accessible Graphics Group.

Apple, Inc. (2021). Introduction - Accessibility - Human Interface Guidelines - Apple Developer.. Accessed November 14, 2021.

Apple Developer Documentation (2022). Audio Graphs. Accessed: Aug. 21, 2022.

Aditya Bodi, Pooyan Fazli, Shasta Ihorn, Yue-Ting Siu, Andrew T Scott, Lothar Narins, Yash Kant, Abhishek Das, and Ilmi Yoon (2021). Automated Video Description for Blind and Low Vision Users. CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems.

Azenkot, S., Feng, C., & Cakmak, M. (2016). Enabling building service robots to guide blind people a participatory design approach. In 2016 11th ACM/IEEE International Conference on Human-Robot Interaction (HRI).

AssistiveWare (2023). What is AAC?. AssistiveWare.

H. K. Ault, J. W. Deloge, R. W. Lapp, M. J. Morgan, and J. R. Barnett (2002). Evaluation of Long Descriptions of Statistical Graphics for Blind and Low Vision Web Users. in Computers Helping People with Special Needs, Springer, 2002, pp. 517–526. doi: 10.1007/3-540-45491-8_99.

A. Aurum, C. Wohlin (2005). Engineering and Managing Software Requirements. Springer-Verlag.

Shiri Azenkot, Sanjana Prasain, Alan Borning, Emily Fortuna, Richard E. Ladner, and Jacob O. Wobbrock (2011). Enhancing independence and safety for blind and deaf-blind public transit riders. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). Association for Computing Machinery, New York, NY, USA, 3247–3256.

Shiri Azenkot, Jacob O. Wobbrock, Sanjana Prasain, and Richard E. Ladner (2012). Input finger detection for nonvisual touch screen text entry in Perkinput. In Proceedings of Graphics Interface 2012 (GI '12). Canadian Information Processing Society, CAN, 121–129..

Azenkot, S., Rector, K., Ladner, R., & Wobbrock, J (2012). PassChords: secure multi-touch authentication for blind people. In Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility (pp. 159-166).

Shiri Azenkot and Nicole B. Lee (2013). Exploring the use of speech input by blind people on mobile devices. In Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '13). Association for Computing Machinery, New York, NY, USA, Article 11, 1–8.

Bilge Mutlu and Jodi Forlizzi (2008). Robots in organizations: the role of workflow, social, and environmental factors in human-robot interaction. In Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction (HRI '08). Association for Computing Machinery, New York, NY, USA, 287–294..

B. N. Walker and L. M. Mauney (2010). Universal Design of Auditory Graphs: A Comparison of Sonification Mappings for Visually Impaired and Sighted Listeners. ACM Transactions on Accessible Computing Volume 2 Issue 3.

Blaise Aguera y Arcas (2021). “Do large language models understand us?”. Medium.

Baker, R., Gunting, G., & Krishna, N (2022). Collaborative Book Review: Interview with Prof Sasha Costanza-Chock. Teaching and Learning.

J. Banks (2014). Barriers and supports to postsecondary transition: Case studies of African American students with disabilities. Remedial and Special Education, 35(1):28–39.

Bass, Len, Bonnie E. John, Natalia Juristo, and M-I. Sanchez-Segura (2004). Usability-supporting architectural patterns. International Conference on Software Engineering.

Simon Batt (2019). How Android Accessibility Services Can Be Used to Hack Your PhoneHow Android Accessibility Services Can Be Used to Hack Your Phone. MakeUseOf. Accessed in August 1, 2023.

B. S. Baumer, R. L. Garcia, A. Y. Kim, K. M. Kinnaird, and M. Q. Ott (2022). Integrating Data Science Ethics Into an Undergraduate Major: A Case Study. J. Stat. Data Sci. Educ., vol. 30, no. 1, pp. 15–28, Jan. 2022, doi: 10.1080/26939169.2022.2038041.

Bennett, C., Ackerman, E., Fan, B., Bigham, J., Carrington, P., & Fox, S. (2021). Accessibility and the crowded sidewalk: Micromobility's impact on public space. In Designing Interactive Systems Conference 2021 (pp 365-380).

Breazeal, C., Dautenhahn, K., Kanda, T. (2016). Social Robotics. In: Siciliano, B., Khatib, O. (eds) Springer Handbook of Robotics.

Begel, Andrew, John Tang, Sean Andrist, Michael Barnett, Tony Carbary, Piali Choudhury, Edward Cutrell, et al (2020). Lessons Learned in Designing AI for Autistic Adults. In The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 1–6. Virtual Event Greece: ACM.

Bennett, C. L., Brady, E., & Branham, S. M. (2018). Interdependence as a frame for assistive technology research and design. In Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility - ASSETS ’18, 161–73.

Bennett, C. L., & Rosner, D. K. (2019). The promise of empathy: Design, disability, and knowing the "other”. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1-13.

Cynthia L. Bennett, Cole Gleason, Morgan Klaus Scheuerman, Jeffrey P. Bigham, Anhong Guo, and Alexandra To (2021). “It’s Complicated”: Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, New York, NY, USA, Article 375, 1–19.

R. Biehler, R. De Veaux, J. Engel, S. Kazak, and D. Frischemeier (2022). Research on data science education. Stat. Educ. Res. J., vol. 21, no. 2, pp. 1–1.

Bigham, J. P., & Cavender, A. C (2009). Evaluating existing audio CAPTCHAs and an interface optimized for non-visual use. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 1829-1838).

B. Blaser and R. E. Ladner (2020). Why is data on disability so hard to collect and understand? In Research on Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT), volume 1, pages 1–8. IEEE, 2020.

Booth, K (2021). The invention of miracles: Language, power, and Alexander Graham Bell's quest to end deafness. Simon and Schuster.

Boyd, L.H., W.L. Boyd, and Gregg C. Vanderheiden (1990). The Graphical User Interface: Crisis, Danger, and Opportunity. Journal of Visual Impairment & Blindness 84 (10): 496–502.

Bragg, Danielle, Cynthia Bennett, Katharina Reinecke, and Richard Ladner (2018). A Large Inclusive Study of Human Listening Rates. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18).

Joel Brandt, Noah Weiss, and Scott R. Klemmer (2007). Txt 4 l8r: lowering the burden for diary studies under mobile conditions. In CHI '07 Extended Abstracts on Human Factors in Computing Systems (CHI EA '07). Association for Computing Machinery, New York, NY, USA, 2303–2308.

Brewer, R. N., Findlater, L., Kaye, J. J., Lasecki, W., Munteanu, C., & Weber, A (2018). Accessible voice interfaces. In Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing (pp. 441-446).

Brey, P. & ​​Hartz Søraker, J (2009). Philosophy of computing and information technology. In A. Meijers (Eds.), Philosophy of technology and engineering sciences (pp. 1341-1407). North Holland.

Briotto Faustino, D., & Girouard, A (2018). Understanding authentication method used on mobile devices by people with vision impairment. In Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 217-228).

Briotto Faustino, D., & Girouard, A (2018). Bend Passwords on BendyPass: a user authentication method for people with vision impairment. In Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 435-437).

Bhattacharjee, T., Gordon, E. K., Scalise, R., Cabrera, M. E., Caspi, A., Cakmak, M., & Srinivasa, S. S. (2020). Is more autonomy always better? exploring preferences of users with mobility impairments in robot-assisted feeding. In Proceedings of the 2020 ACM/IEEE international conference on human-robot interaction.

S. Burgstahler and R. Ladner (2006). An alliance to increase the participation of individuals with disabilities in computing careers. ACM SIGACCESS Accessibility and Computing, (85): 3–9.

S. E. Burgstahler and R. E. Ladner (2007). Increasing the participation of people with disabilities in computing fields. Computer, 40(5):94–97.

S. Burgstahler and E. Moore (2009). Making student services welcoming and accessible through accommodations and universal design. Journal of Postsecondary Education and Disability, 21(3):155–174.

Bynum, T. W (2000). A very short history of computer ethics. American Philosophical Association’s Newsletter on Philosophy and Computing.

Cynthia L. Bennett and Daniela K. Rosner (2019). The Promise of Empathy: Design, Disability, and Knowing the "Other". In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). Association for Computing Machinery, New York, NY, USA, Paper 298, 1-13..

Carlos Bermejo and Pan Hui (2021). A Survey on Haptic Technologies for Mobile Augmented Reality. ACM Comput. Surv. 54, 9, Article 184.

Campbell, A., Adam, C., Bradley, R. M., Cooper, M., & Kirkpatrick, A (2023). Web content accessibility guidelines (WCAG) 2.2. WWW Consortium (W3C), W3C Editor’s Draft. Available at: https://w3c.github.io/wcag/guidelines/22/.

Carroll, John M (2003). Introduction: Toward a Multidisciplinary Science of Human-Computer Interaction. In HCI Models, Theories, and Frameworks, 1–9. Elsevier..

Cynthia L. Bennett, Cole Gleason, Morgan Klaus Scheuerman, Jeffrey P. Bigham, Anhong Guo, and Alexandra To (2021). “It’s Complicated”: Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability. https://doi.org/10.1145/3411764.3445498.

Cynthia L. Bennett, Erin Brady, and Stacy M. Branham (2018). Interdependence as a Frame for Assistive Technology Research and Design. In Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18).

M. Çetinkaya-Rundel, M. Dogucu, and W. Rummerfield (2022). The 5Ws and 1H of Final Projects in the Introductory Data Science Classroom. Stat. Educ. Res. J., vol. 21, no. 2, pp. 4–4.

Charlton, James I (1998). Nothing About Us Without Us. Berkeley, US: University of California Press.

Clarkson, John, and Roger Coleman (2010). Inclusive Design. Journal of Engineering Design 21 (2–3): 127–29.

P. John Clarkson, Roger Coleman, Simeon Keates, and Cherie Lebbon (2013). Inclusive design: Design for the whole population. Springer.

Cliburn, Daniel C (2006). A CS0 course for the liberal arts. In Proceedings of the 37th SIGCSE technical symposium on Computer science education (SIGCSE '06). Association for Computing Machinery, New York, NY, USA, 77–81. .

Catherine M. Baker, Lauren R. Milne, Ryan Drapeau, Jeffrey Scofield, Cynthia L. Bennett, and Richard E. Ladner (2016). Tactile Graphics with a Voice. ACM Transactions on Accessible Computing Volume 8 Issue 1.

Chandrika Jayant, Matt Renzelmann, Dana Wen, Satria Krisnandi, Richard Ladner, and Dan Comden (2007). Automated tactile graphics translation: in the field. Assets '07: Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility.

W3C Accessibility Guidelines Working Group (2023). Understanding Success Criterion 1.4.3: Contrast (Minimum). WAI | W3C.

Costanza-Chock, S (2018). Design justice: Towards an intersectional feminist framework for design theory and practice. Proceedings of the Design Research Society 2018.

Costanza-Chock, S. (2020). Design justice: Community-led practices to build the worlds we need. MIT Press.

Cole Gleason, Patrick Carrington, Cameron Cassidy, Meredith Ringel Morris, Kris M. Kitani, and Jeffrey P. Bigham (2019). “It's almost like they're trying to hide it”: How User-Provided Image Descriptions Have Failed to Make Twitter Accessible.  In The World Wide Web Conference (WWW '19). Association for Computing Machinery, New York, NY, USA, 549–559. .

Craigen, D., Diakun-Thibault, N., & Purse, R (2014). Defining cybersecurity. Technology Innovation Management Review, 4(10).

Crip Camp (2024). Crip Camp | A Disability Revolution. Accessed November 14, 2021. https://cripcamp.com/.

Crowell, Rachel (2023). Why AI’s Diversity Crisis Matters, and How to Tackle It. Nature, May.

Colin Lea, Zifang Huang, Jaya Narain, Lauren Tooley, Dianna Yee, Dung Tien Tran, Panayiotis Georgiou, Jeffrey P Bigham, and Leah Findlater (2023). From User Perceptions to Technical Improvement: Enabling People Who Stutter to Better Use Speech Recognition. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, Article 361, 1–16..

Duchowski, Andrew (2017). Eye-Tracking Methodology: Theory and Practice. Springer, Third Edition. New York.

E. da Silva Cardoso, B. N. Phillips, K. Thompson, D. Ruiz, T. N. Tansey, and F. Chan (2016). Experiences of minority college students with disabilities in STEM. Journal of Postsecondary Education and Disability, 29(4):375–388.

Dahl, Y., Farshchian, B., Kofod-Petersen, A., Bøthun, S., Holbø, K., and Reitan, J.K (2013). Ambient Assistive Technology Considered Harmful. In Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life. Lecture Notes in Computer Science, vol 8011. Springer, Berlin, Heidelberg.

A. Danyluk, P. Leidig, A. McGettrick, L. Cassel, M. Doyle, C. Servin, K. Schmitt, and A. Stefik (2021). Computing Competencies for Undergraduate Data Science Programs: an ACM Task Force Final Report. In Proceedings of the 52nd ACM Technical Symposium on Computer Science Education (SIGCSE '21). Association for Computing Machinery, New York, NY, USA, 1119–1120.

Das, S., Gutzwiller, R. S., Roscoe, R. D., Rajivan, P., Wang, Y., Camp, L. J., & Hoyle, R (2021). Panel: Humans and Technology for Inclusive Privacy and Security. arXiv preprint arXiv:2101.07377.

Das, M., Ostrowski, A. K., Ben-Davida, S., Roedera, G. J., Kimurab, K., D’Ignazio, C., Breazeala, C., & Verma, A. (2022). Auditing design justice: The impact of social movements on design pedagogy at a technology institution. Proceedings of the 13th Design Thinking Research Symposium, pp. 121-138.

Davidson, Joyce (2008). Autistic Culture Online: Virtual Communication and Cultural Expression on the Spectrum. Social & Cultural Geography 9 (7): 791–806.

Jennifer L. Davidson and Carlos Jensen (2013). Participatory design with older adults: an analysis of creativity in the design of mobile healthcare applications. In Proceedings of the 9th ACM Conference on Creativity & Cognition (C&C '13). Association for Computing Machinery, New York, NY, USA, 114–123.

A. Davidson (2023). A Review of the use of Investigative Projects in Statistics and Data Science Courses. J. Stat. Data Sci. Educ., just accepted, pp. 1–29,.

David L. Day (2023). syllables: A Python package for estimating the number of syllables in a word. Retrieved October 9, 2023.

Diao, W., Zhang, Y., Zhang, L., Li, Z., Xu, F., Pan, X., Liu, X., Weng, J., Zhang, K & Wang, X. (2019). Kindness is a Risky Business: On the Usage of the Accessibility APIs in Android. In 22nd International Symposium on Research in Attacks, Intrusions and Defenses (RAID 2019) (pp. 261-275).

Diaz Alonso, Gloria Maria (2021). Proposal of new WCAG success criteria for mobile accessibility. politesi.polimi.it.

Chase DiBenedetto (2022). How to use Twitter's new and improved alt text tools. Mashable, Accessed: 2022-10-24.

Disability Visibility Project (2022). Disability Visibility Project. https://disabilityvisibilityproject.com/.

Dix, Alan (2009). Human-Computer Interaction. In Encyclopedia of Database Systems, 1327–31. Boston, MA: Springer US.

Design Justice Network (2018). Design justice network principles. The Design Justice Network.

Danielle Bragg, Katharina Reinecke, and Richard E. Ladner (2021). Expanding a Large Inclusive Study of Human Listening Rates. ACM Transactions on Accessible Computing Volume 14 Issue 3.

Davis, Lennard J. (ed) (1997). The Disability Studies Reader. Psychology Press.

M. Dogucu, A. A. Johnson, and M. Ott (2023). Framework for Accessible and Inclusive Teaching Materials for Statistics and Data Science Courses. J. Stat. Data Sci. Educ., vol. 31, no. 2, pp. 144–150, 2023, doi: 10.1080/26939169.2023.2165988.

D. Donoho (2017). 50 years of data science. J. Comput. Graph. Stat., vol. 26, no. 4, pp. 745–766.

Dosono, B., Hayes, J., & Wang, Y. (2015). "I'm Stuck!": A Contextual Inquiry of People with Visual Impairments in Authentication. In SOUPS (Vol. 15, pp. 151-168).

Dourish, Paul, Christopher Lawrence, Tuck Wah Leong, and Greg Wadley (2020). On Being Iterated: The Affective Demands of Design Participation. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20).

B. S. Duerstock (2006). Accessible microscopy workstation for students and scientists with mobility impairments. Assistive Technology, 18(1):34–45.

C. Dunn, K. S. Rabren, S. L. Taylor, and C. K. Dotson (2012). Assisting students with high-incidence disabilities to pursue careers in science, technology, engineering, and mathematics. Intervention in School and Clinic, 48(1):47–54.

Eric Horvitz (1999). Principles of mixed-initiative user interfaces. Source.

M. Eitzel (2021). A modeler’s manifesto: Synthesizing modeling best practices with social science frameworks to support critical approaches to data science. Res. Ideas Outcomes, vol. 7, p. e71553.

El-Glaly, Yasmine N (2020). Teaching Accessibility to Software Engineering Students. In Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 121–27.

Encyclopedia Britannica (2023). Colour vision. Encyclopedia Britannica.

J. Engel (2017). Statistical literacy for active citizenship: A call for data science education. Stat. Educ. Res. J., vol. 16, no. 1, pp. 44–49.

N. J. Evans, E. M. Broido, K. R. Brown, and A. K. Wilke (2017). Disability in higher education: A social justice approach. John Wiley & Sons.

Forrest Hollingsworth and Naomi Jeffery Petersen (2017). Tactile Teachables: Expanding Accessibility with 3D Printing. In EDUCAUSE Review.

FCC (2010). Twenty-First Century Communications and Video Accessibility Act. Federal Communications Commission.

H.A. Feldner, H.D. Evans, K. Chamblin, L.M. Ellis, M.K. Harniss, D. Lee, and H. Woiak (2022). Infusing disability equity within rehabilitation education and practice: A qualitative study of lived experiences of ableism, allyship, and healthcare partnership. Frontiers in Rehabilitation Sciences 3.

Feldner, Heather A., et al (2022). Infusing disability equity within rehabilitation education and practice: A qualitative study of lived experiences of ableism, allyship, and healthcare partnership. Frontiers in Rehabilitation Sciences 3.

C. S. Fichten, J. Asuncion, and R. Scapin (2014). Digital technology, learning, and postsecondary students with disabilities: Where we’ve been and where we’re going. Journal of Postsecondary Education and Disability, 27(4):369–379.

Leah Findlater and Lotus Zhang (2020). Input Accessibility: A Large Dataset and Summary Analysis of Age, Motor Ability and Input Performance. In Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '20). Association for Computing Machinery, New York, NY, USA, Article 17, 1–6.

Carie Fisher and Alexandra White Year. Learn Accessibility | What is digital accessibility, and why does it matter?. web.dev. Retrieved August 4, 2023.

Focus Features (2021). The Theory of Everything (Movie). Focus Features.

Raymond Fok, Mingyuan Zhong, Anne Spencer Ross, James Fogarty, and Jacob O. Wobbrock (2022). A Large-Scale Longitudinal Analysis of Missing Label Accessibility Failures in Android Apps. ACM Conference on Human Factors in Computing Systems (CHI).

Friedman, B., Kahn, P.H., Borning, A., Huldtgren, A. (2013). Value Sensitive Design and Information Systems. In Early engagement and new technologies: Opening up the laboratory. Philosophy of Engineering and Technology, vol 16. Springer, Dordrecht.

Friedman, B. & Hendry, D. G (2019). Value sensitive design: Shaping technology with moral imagination. MIT Press.

French, S. (1992). Simulation exercises in disability awareness training: A critique. Disability, Handicap & Society, 7, 257-266 10.

GBD Blindness and Vision Impairment Collaborators (2019). Trends in prevalence of blindness and distance and near vision impairment over 30 years: an analysis for the Global Burden of Disease Study . The lancet global health 9, 2, e130-e143.

Godlasky, Anne (2022). Data Sonification: 'Charts' for Radio? . National Press Foundation.

Gabbert, Paula (2020). Teaching accessibility in a CS0 class. J. Comput. Sci. Coll. 35, 7 (April 2020), 11–20.

Gibson, Becky (2021). A Brief History of Screen Readers. Knowbility.

C. M. Giroux, J. K. Corkett, and L. M. Carter (2016). The academic and psychosocial impacts of ehlers-danlos syndrome on postsecondary students: An integrative review of the literature. Journal of Postsecondary Education and Disability, 29(4):407–418.

Gardner, John A. "Tactile graphics: an overview and resource guide (1996). " Information Technology and Disabilities 3. 4.

Cole Gleason, Stephanie Valencia, Lynn Kirabo, Jason Wu, Anhong Guo, Elizabeth Jeanne Carter, Jefrey Bigham, Cynthia Bennett, and Amy Pavel (2020). Disability and the COVID-19 Pandemic: Using Twitter to Understand Accessibility during Rapid Societal Transition. In The 22nd International ACM SIGACCESS Conference on Computers and Accessibility. 1–14.

Anderson Cavalcante Gonçalves and Deller James Ferreira (2013). A teaching method for using metaphors in interaction design. In 2013 IEEE Frontiers in Education Conference (FIE), pp. 410-416. IEEE, 2013.

Goodyear, P. (2021). Realising the good university: Social innovation, care, design justice and educational infrastructure. Postdigital Science and Education (4), pp. 33-56.

T. Götzelmann (2018). Visually Augmented Audio-Tactile Graphics for Visually Impaired People. ACM Trans. Access. Comput., vol. 11, no. 2, p. 8:1-8:31, doi: 10.1145/3186894.

B. Gould, T. O’Connell, and G. Freed (2023). Effective Practices for Description of Science Content within Digital Talking Books. Accessed: Aug. 27, 2023.

Gould, Richard (2016). Auditory Icons. Designing Sound.

L. Graves, P. A. Asunda, S. J. Plant, and C. Goad (2011). Asynchronous online access as an accommodation on students with learning disabilities and/or attention-deficit hyperactivity disorders in postsecondary STEM courses. Journal of Postsecondary Education and Disability, 24(4):317–330.

Goering, Sara (2015). Rethinking disability: the social model of disability and chronic disease. Curr Rev Musculoskelet Med 8, 134–138.

Gabriele Cimolino, Sussan Askari, and T.C. Nicholas Graham (2021). Beyond Fun: Players’ Experiences of Accessible Rehabilitation Gaming for Spinal Cord Injury. Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21).

T. Guerreiro, P. Lagoa, H. Nicolau, D. Gonalves and J. A. Jorge (2008). From Tapping to Touching: Making Touch Screens Accessible to Blind Users. in IEEE MultiMedia, vol. 15, no. 4, pp. 48-50, Oct.-Dec.

A. Guo, E. Kamar, J. W. Vaughan, H. Wallach, and M. R. Morris (2020). Toward fairness in AI for people with disabilities SBG@a research roadmap. ACM SIGACCESS Access. Comput., no. 125, p. 2:1, Mar. 2020, doi: 10.1145/3386296.3386298.

Gaver, William W. (1993). Synthesizing auditory icons. In Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems (CHI '93).

Gaver, William W. Using and creating auditory icons (1994). In Auditory Display, G. Kramer, (ed. ), AddisonWesley,.

Hughes et al (2013). Computer Graphics: Principles and Practice. 3rd edition.

Hamraie, Aimi (2016). Universal Design and the Problem of “Post-Disability” . Ideology, Design and Culture 8:3, 285-309.

M.K. Harniss & K.L. Johnson (2021). Excerpt Access, Accommodations, and Resources Section. From the University of Washington (Seattle, WA, USA) course "Disability Law, Policy, and the Community".

hassaku (2022). audio-plot-lib. Accessed: Aug. 21, 2022.

Hayes, J., Li, X., & Wang, Y. (2017). "I Always Have to Think About It First" Authentication Experiences of People with Cognitive Impairments. In Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 357-358).

Hayes, J., Kaushik, S., Price, C. E., & Wang, Y. (2019). Cooperative privacy and security: Learning from people with visual impairments and their allies. In Fifteenth Symposium on Usable Privacy and Security (SOUPS 2019) (pp. 1-20).

HBO (2021). Temple Grandin. HBO.

L. He, Z. Wan, L. Findlater, and J. E. Froehlich (2017). TacTILE: A Preliminary Toolchain for Creating Accessible Graphics with 3D-Printed Overlays and Auditory Annotations. in Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, in ASSETS ’17.

Heddith, S. & Vyas, D (2022). Design justice in practice: Community-led design of an online maker space for refugee and migrant women. Proceedings of the ACM on Human-Computer Interaction, 7, pp. 1-39.

Kathryn Helland (2021). Face Tracking and Eye Gaze for the iPhone and iPad: Access and AAC. AAACommunity.

Henry, S. L., Abou-Zahra, S., & Brewer, J. (2014). The role of accessibility in a universal web. In Proceedings of the 11th Web for all Conference (pp. 1-4).

T. Hermann, A. Hunt, John G. Neuhoff (2011). The Sonification Handbook. Accessed: Sep. 20, 2022.

Highcharts (2022). highcharts/highcharts. Accessed: Aug. 21, 2022.

Hiroki Yamazaki, Koji Iwano, Koichi Shinoda, Sadaoki Furui and Haruo Yokota (2007). “Dynamic Language Model Adaptation Using Presentation Slides for Lecture Speech Recognition. ” INTERSPEECH.

M. Hofmann, D. Kasnitz, J. Mankoff, and C. L. Bennett (2020). Living Disability Theory: Reflections on Access, Research, and Design. Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility.

S. Holloway (2001). The experience of higher education from the perspective of disabled students. Disability & Society, 16(4):597–615.

Jonggi Hong, Jaina Gandhi, Ernest Essuah Mensah, Farnaz Zamiri Zeraati, Ebrima Jarjue, Kyungjun Lee, and Hernisa Kacorri (2022). Blind Users Accessing Their Training Images in Teachable Object Recognizers. In Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22). Association for Computing Machinery, New York, NY, USA, Article 14, 1–18.

A. Horst, A. Hill, and K. B. Gorman (2022). Palmer Archipelago Penguins Data in the palmerpenguins R Package - An Alternative to Anderson’s Irises. R J., vol. 14, pp. 244–254, Jun. 2022, doi: 10.32614/RJ-2022-020.

Horton, S., & Quesenbery, W (2014). A web for everyone: Designing accessible user experiences. Rosenfeld Media.

HP (2021). Personal computers over time. HP.

Hermann, T. and Ritter, H. (1999). Listen to your data: Model-based sonification for data analysis. In Advances in Intelligent Computing and Multimedia Systems, Baden-Baden, Germany, G. E. Lasker, ed.

E. J. Hutcheon and G. Wolbring (2012). Voices of “disabled” post secondary students: Examining higher education “disability” policy using an ableism lens. Journal of Diversity in Higher Education, 5(1):39.

Sins Invalid (2015). 10 Principles of Disability Justice. https://www.sinsinvalid.org/blog/10-principles-of-disability-justice.

International Organization for Standardization (2013). Quality Management Systems - Requirements. ISO Standard No. 20282-2:2013.

International Organization for Standardization (2019). Ergonomics of human-system interaction — Part 210: Human-centred design for interactive systems. ISO Standard No. 9241-210:2019.

Joseph Weizenbaum (1966). "ELIZA—a computer program for the study of natural language communication between man and machine. " Communications of the ACM 9.

Jeffrey P. Bigham (2014). Making the web easier to see with opportunistic accessibility improvement. In Proceedings of the 27th annual ACM symposium on User interface software and technology (UIST '14). Association for Computing Machinery, New York, NY, USA, 117–122..

June 25, (2021). Title. Source.

Jutta Treviranus (2018). “Sidewalk Toronto and Why Smarter is Not Better. ” October 30, 2018.

Jaeger, P.T, Wentz, B., and Bertot, J.C (2017). The Intersection of Human Rights, Social Justice, the Internet, and Accessibility in Libraries: Access, Education, and Inclusion. In Disability, Human Rights, and Information Technology. Philadelphia, PA: University of Pennsylvania Press.

D. Jain, V. Potluri, and A. Sharif (2020). Navigating graduate school with a disability. In The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, pages 1–11.

Joel Shor, Dotan Emanuel, Oran Lang, Omry Tuval, Michael Brenner, Julie Cattiau, Fernando Vieira, Maeve McNally, Taylor Charbonneau, Melissa Nollstadt, Avinatan Hassidim, Yossi Matias (2019). “Personalizing ASR for Dysarthric and Accented Speech with Limited Data. ” INTERSPEECH.

Jingun Jung, Eunhye Youn, and Geehyuk Lee (2017). PinPad: Touchpad Interaction with Fast and High-Resolution Tactile Output.  In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17).

Adrianne Jeffries (2020). Blind Users Struggle with State Coronavirus Websites. Accessed: 2022-10-24.

Johnson, Harriet McBryde (2006). Too Late to Die Young: Nearly True Tales from a Life. MacMillan.

Lin Jia, Yasmine N. Elglaly, Catherine M. Baker, and Kristen Shinohara (2021). Infusing Accessibility into Programming Courses. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (CHI EA ’21), Association for Computing Machinery, New York, NY, USA, 1–6.

Lin Jia, Yasmine N. Elglaly, Catherine M. Baker, and Kristen Shinohara (2023). Braille Translator Assignment. Retrieved August 4, 2023.

Jeremy T. Brudvik, Jeffrey P. Bigham, Anna C. Cavender, and Richard E. Ladner (2008). Hunting for headings: sighted labeling vs. Source.

A. Johnson, M. Ott, and M. Dogucu (2022). Bayes Rules! An Introduction to Bayesian Modeling with R. Boca Raton, FL: CRC Press, 2022.

Jeffrey P. Bigham, Ryan S. Kaminsky, Richard E. Ladner, Oscar M. Danielsson, and Gordon L. Hempton (2006). WebInSight: making web images accessible. In Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility (Assets '06)..

Jason Wu, Titus Barik, Xiaoyi Zhang, Colin Lea, Jeffrey Nichols, Jeffrey P. Bigham (2022). “Reflow: Automatically Improving Touch Interactions in Mobile Applications through Pixel-based Refinements. https://doi.org/10.48550/arXiv.2207.07712.

Kieran Hicks and Kathrin Gerling (2015). Exploring Casual Exergames with Kids Using Wheelchairs. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). Association for Computing Machinery, New York, NY, USA, 541–546.

Kamarushi, M. V., Watson, S. L., Tigwell, G. W., & Peiris, R. L. (2022). OneButtonPIN: A Single Button Authentication Method for Blind or Low Vision Users to Improve Accessibility and Prevent Eavesdropping. Proceedings of the ACM on Human-Computer Interaction, 6(MHCI), 1-22.

R. Kamikubo, K. Lee, and H. Kacorri (2023). Contributing to Accessibility Datasets: Reflections on Sharing Study Data by Blind People. in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, .

Shaun K. Kane, Jeffrey P. Bigham, and Jacob O. Wobbrock (2008). Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques. In Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility (Assets '08). Association for Computing Machinery, New York, NY, USA, 73–80.

Shaun K. Kane, Chandrika Jayant, Jacob O. Wobbrock, and Richard E. Ladner (2009). Freedom to roam: a study of mobile device adoption and accessibility for people with visual and motor disabilities. In Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility (Assets '09). Association for Computing Machinery, New York, NY, USA, 115–122.

Shaun K. Kane, Jacob O. Wobbrock, and Richard E. Ladner (2011). Usable gestures for blind people: understanding preference and performance. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). Association for Computing Machinery, New York, NY, USA, 413–422.

Alexandra Katehis (2021). Website Accessibility & Design: A vs. AA vs. AAA. ThinkBean.

Claire Kearney-Volpe, Chancey Fleet, Keita Ohshiro, Veronica Alfaro Arias, and Amy Hurst (2021). Making the elusive more tangible: remote tools & techniques for teaching web development to screen reader users. In Proceedings of the 18th International Web for All Conference, pp. 1-14. 2021.

D. R. Kendrick (2017). Disability Services at Institutions of Higher Education. PhD thesis, The University of Nebraska-Lincoln.

M. Kent (2015). Disability and elearning: Opportunities and barriers. Disability Studies Quarterly, 35(1).

R. C. Kessler, C. L. Foster, W. B. Saunders, and P. E. Stang (1995). Social consequences of psychiatric disorders, I: educational attainment. American journal of psychiatry, 152(7): –1032, 1995.

Klassen, Shamika, and Casey Fiesler (2022). Run Wild a Little With Your Imagination: Ethical Speculation in Computing Education with Black Mirror. Proceedings of the 53rd ACM Technical Symposium on Computer Science Education 1 (March): 7.

Kluyver, T., Ragan-Kelley, B., Pérez, F., Granger, B.E., Bussonnier, M., Frederic, J., Kelley, K., Hamrick, J.B., Grout, J., Corlay, S., Ivanov, P., Avila, D., Abdalla, S., Willing, C., & Team, J.D. (2016). Jupyter Notebooks - a publishing format for reproducible computational workflows. Elpub, vol. 2016, pp. 87–90.

Kate S Glazko, Momona Yamagami, Aashaka Desai, Kelly Avery Mack, Venkatesh Potluri, Xuhai Xu, and Jennifer Mankoff (2023). An Autoethnographic Case Study of Generative Artificial Intelligence's Utility for Accessibility. In Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '23). Association for Computing Machinery, New York, NY, USA, Article 99, 1–8..

D. E. Knuth (1984). Literate programming. Comput. J., vol. 27, no. 2, pp. 97–111.

Amy J. Ko, Richard E. Ladner (2016). AccessComputing Promotes Teaching Accessibility. ACM Inroads.

D. Kranke, S. E. Jackson, D. A. Taylor, E. Anderson-Fye, and J. Floersch (2013). College student disclosure of non-apparent disabilities to receive classroom accommodations. Journal of Postsecondary Education and Disability, 26(1):35–51.

Brian Krupp and Andrew Watkins (2019). CS0: Introducing Computing with Raspberry Pis. SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science Education, February 2019 Pages 832–838.

Lawrence A. Scadden (1978). "Kurzweil reading machine: Evaluation of model one. " Journal of Visual Impairment & Blindness 72.

N. La Monica (2016). Surviving or Thriving in Academia: Autoethnographic Accounts of Non-Visibly Disabled Grads’ Experiences of Inclusion and Exclusion. PhD thesis.

R. E. Ladner (2015). Design for user empowerment. interactions, 22(2):24–29.

J. Langston (2022). Chart2Music. Accessed: Aug. 20, 2022.

Janusz Laski, William Stanley (2009). Software verification and analysis: An integrated, hands-on approach. Springer Science & Business Media,.

J. Lazar and A. Stein (2017). Disability, Human Rights, and Information Technology. University of Pennsylvania Press, Philadelphia, PA.

Lazar, Amanda, Jonathan Lazar, and Alisha Pradhan (2019). Using Modules to Teach Accessibility in a User-Centered Design Course. In The 21st International ACM SIGACCESS Conference on Computers and Accessibility, 554–56.

Jonathan Lazar, Jinjuan Heidi Feng, Harry Hochheiser (2017). Chapter 16 - Working with research participants with disabilities. Editor(s): Jonathan Lazar, Jinjuan Heidi Feng, Harry Hochheiser, Research Methods in Human Computer Interaction (Second Edition), Morgan Kaufmann, 493-522, .

Leach. C (2021). Design justice for design bioethics. The American Journal of Bioethics, 21(6), pp. 63-66.

A. Lee (2011). A comparison of postsecondary science, technology, engineering, and mathematics (STEM) enrollment for students with and without disabilities. Career Development for Exceptional Individuals, 34(2):72–82.

A. Lee (2014). Students with disabilities choosing science technology engineering and math (STEM) majors in postsecondary institutions. Journal of Postsecondary Education and Disability, 27(3):261–272.

Kyungjun Lee and Hernisa Kacorri (2019). Hands Holding Clues for Object Recognition in Teachable Machines. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). Association for Computing Machinery, New York, NY, USA, Paper 336, 1–12.

Lee, H. N., Ashok, V., & Ramakrishnan, I. V (2020). Screen Magnification for Office Applications. In Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (pp. 1-3).

Barry M. Leiner, Vinton G. Cerf, David D. Clark, Robert E. Kahn, Leonard Kleinrock, Daniel C. Lynch, Jon Postel, Larry G. Roberts, Stephen Wolff (2009). A brief history of the Internet.  ACM SIGCOMM Computer Communication Revie.

Lewis, B., & Venkatasubramanian, K (2021). "I...Got my Nose-Print. But it Wasn’t Accurate”: How People with Upper Extremity Impairment Authenticate on their Personal Computing Devices. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 1–14.

Lemon, Gez (2005). Luminosity Contrast Ratio Algorithm. JuicyStudio.

Lee, H. R., & Riek, L. D. (2018). Reframing assistive robots to promote successful aging. ACM Transactions on Human-Robot Interaction (THRI), 7(1), 1-23.

G. Lichtenstein, H. L. Chen, K. A. Smith, and T. A. Maldonado (2014). Retention and persistence of women and minorities along the engineering pathway in the United States. Cambridge handbook of engineering education research, pages 311–334.

Linton, S (1998). Claiming disability: Knowledge and identity. NYU Press.

Leo, J., & Goodwin, D. (2016). Simulating Others’ Realities: Insiders Reflect on Disability Simulations, Adapted Physical Activity Quarterly, 33(2), 156-175. Retrieved May 22, 2023.

Liam Mason, Kathrin Gerling, Patrick Dickinson, Jussi Holopainen, Lisa Jacobs, and Kieran Hicks (2022). Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22).

Lorenzen-Huber, L., Boutain, M., Camp, L. J., Shankar, K., & Connelly, K. H. (2011). Privacy, technology, and aging: A proposed framework. Ageing International, 36, 232-252.

Wendy Lu (2021). Overlooked No More: Kitty Cone, Trailblazer of the Disability Rights Movement. The New York Times. Retrieved August 4, 2023.

Ludi, S. (2007). Introducing accessibility requirements through external stakeholder utilization in an undergraduate requirements engineering course. International Conference on Software Engineering (ICSE).

Ludi, Stephanie, Matt Huenerfauth, Vicki Hanson, Nidhi Rajendra Palan, and Paula Conn (2018). Teaching Inclusive Thinking to Undergraduate Students in Computing Programs. In Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 717–22.

A. Lundgard and A. Satyanarayan (2022). Accessible Visualization via Natural Language Descriptions: A Four-Level Model of Semantic Content. IEEE Trans. Vis. Comput. Graph., vol. 28, no. 1, pp. 1073–1083, doi: 10.1109/TVCG.2021.3114770.

Michael Banf and Volker Blanz (2013). "Sonification of images for the visually impaired using a multi-level approach. " Proceedings of the 4th Augmented Human International Conference.

Microsoft COCO (2023). Microsoft COCO Image Captioning Challenge. https://codalab.lisn.upsaclay.fr/competitions/.

Menache, Alberto (2010). Understanding Motion Capture for Computer Animation. Morgan Kaufmann; 2nd edition.

I. Scott MacKenzie & R. William Soukoreff (2002). Text Entry for Mobile Computing: Models and Methods,Theory and Practice. Human–Computer Interaction, 17:2-3, 147-198.

I. Scott MacKenzie (1992). Fitts' Law as a Research and Design Tool in Human-Computer Interaction. Human–Computer Interaction, 7:1, 91-139.

Mace, R (1985). Universal design, barrier-free environments for everyone. Los Angeles: Designers West, 33(1), pp. 147–152.

K.A. Mack, M. Das, D. Jain, D. Bragg, J. Tang, A. Begel, E. Beneteau, J.U. Davis, A. Glasser. J.S. Park, and V. Potluri (2021). Mixed Abilities and Varied Experiences: a group autoethnography of a virtual summer internship. In Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (pp. 1-13).

K.A. Mack, E. McDonnell, V. Potluri, M. Xu, J. Zabala, J. Bigham, J. Mankoff, C. Bennett (2022). Anticipate and adjust: Cultivating access in human-centered methods. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (pp. 1-18).

J. W. Madaus, M. Banerjee, and E. C. Hamblet (2010). Learning disability documentation decision making at the postsecondary level. Career Development for Exceptional Individuals, 33 (2):68–79.

Mankoff, Jennifer, Gillian R. Hayes, and Devva Kasnitz (2010). Disability Studies as a Source of Critical Inquiry for the Field of Assistive Technology. ACM Press.

Mankoff, J., Kasnitz, D., Camp, L. J., Lazar, J., & Hochheiser, H (2022). Areas of Strategic Visibility: Disability Bias in Biometrics. arXiv preprint arXiv:2208.04712.

Ethan Marcotte (2011). Responsive Web Design. Editions Eyrolles.

K. Marriott, B. Lee, M. Butler, E. Cutrell, K. Ellis, C. Goncu, M. Hearst, K. McCoy, and D.A. Szafir (2021). Inclusive data visualization for people with disabilities: a call to action. interactions 28, 3 (May - June 2021), 47–51.

A. N. Markham and G. Pereira (2019). Experimenting with algorithms and memory-making: Lived experience and future-oriented ethics in critical data science. Front. Big Data, vol. 2, p. 35.

Marne, S. T., Al-Ameen, M. N., & Wright, M. K. (2017). Learning System-assigned Passwords: A Preliminary Study on the People with Learning Disabilities. In SOUPS.

Lilu Martin, Catherine Baker, Kristen Shinohara, and Yasmine N. Elglaly (2022). The Landscape of Accessibility Skill Set in the Software Industry Positions. In Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, pp. 1-4.

C. D. McWhite and C. O. Wilke (2021). colorblindr: Simulate colorblindness in R figures. R Package Version 01 0.

U.S. Dept. of Health and Human Services | Indian Health Service (2023). Measuring Readability | Plain Language. Healthcare Communications.

Sachi Mizobuchi, Mark Chignell, and David Newton (2005). Mobile text entry: relationship between walking speed and text input task difficulty. In Proceedings of the 7th international conference on Human computer interaction with mobile devices & services (MobileHCI '05). Association for Computing Machinery, New York, NY, USA, 122–128.

Müller, Meinard (2021). Fundamentals of Music Processing Using Python and Jupyter Notebooks, 2nd edition. Springer.

N. W. Moon, R. L. Todd, D. L. Morton, and E. Ivey (2012). Accommodating students with disabilities in science, technology, engineering, and mathematics (STEM). Atlanta, GA: Center for Assistive Technology and Environmental Access, Georgia Institute of Technology, pages 8–21.

V. S. Morash, Y.-T. Siu, J. A. Miele, L. Hasty, and S. Landau (2015). Guiding Novice Web Workers in Making Image Descriptions Using Templates. ACM Trans. Access. Comput., vol. 7, no. 4, p. 12:1-12:21, Nov. 2015, doi: 10.1145/2764916.

Meredith Ringel Morris (2020). AI and accessibility. Commun. ACM 63, 6 (June 2020), 35–37.

Mott, Martez E., Radu-Daniel Vatavu, Shaun K. Kane, and Jacob O. Wobbrock (2016). Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 1934–46. ACM Press.

Genaro Motti, V., & Dura, E. (2023). Evaluating an accessibility intervention based on persona cards with diverse needs to teach accessibility to undergraduate students. Universal Access in the Information Society, 1-17.

Microsoft (2024). Make your PowerPoint presentations accessible to people with disabilities. Microsoft Support: Office Accessibility.

Marta G. Carcedo, Soon Hau Chua, Simon Perrault, Raj Wozniak Pawełand Joshi, Mohammad Obaid, Morten Fjeld, and Shengdong Zhao (2016). HaptiColor: Interpolating color information as haptic feedback to assist the colorblind.  In Proceedings of the CHI Conference on Human Factors in Computing Systems. 3572–3583.

Muller, M. J. & Kuhn, S (1993). Participatory design. Communications of the ACM, 36(6), pp. 24-28.

NHS (2020). NHS Wheelchair sitting exercises. NHS.

Naftali, M., & Findlater, L (2014). Accessibility in context: understanding the truly mobile experience of smartphone users with motor impairments. In Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility (pp. 209-216).

Napoli, D., Baig, K., Maqsood, S., & Chiasson, S. (2021). "I'm Literally Just Hoping This Will Work”: Obstacles Blocking the Online Security and Privacy of Users with Visual Disabilities. In Seventeenth Symposium on Usable Privacy and Security (SOUPS 2021) (pp. 263-280).

NASA AMES Research Center (2023). Color Usage Research Lab. Simultaneous and Successive Contrast.

National Academies of Sciences, Engineering, and Medicine (2019). Reproducibility and replicability in science. NASEM.

Netflix (2021). The Fundamentals of Caring. Netflix.

Jakob Nielsen and Rolf Molich (1990). Heuristic evaluation of user interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '90). Association for Computing Machinery, New York, NY, USA, 249–256.

Nielsen, Kim E. (2012). A disability history of the United States.. Vol. 2. Beacon Press.

Nario-Redmond, M. R., Gospodinov, D., & Cobb, A. (2017). Crip for a day: The unintended negative consequences of disability simulations. Rehabilitation Psychology, 62(3), 324-333.

Donald Norman (2013). The Design of Everyday Things: Revised and Expanded Edition. Basic Books.

Norman, D. A. & Draper, S. W (1980). User centered system design: New perspectives on human-computer interaction. CRC Press.

Nina Notman (2021). Let the dog in: how institutions and colleagues can help scientists who require support animals. Nature.

National Science Foundation (2023). Diversity and STEM: Women, Minorities, and Persons with Disabilities. https://ncses.nsf.gov/pubs/nsf23315/.

OpenAI (2023). Retrieved 11/9/2023. https://openai.com/customer-stories/be-my-eyes.

Obrenović, Željko, Julio Abascal, and Dusan Starcevic (2007). Universal Accessibility as a Multimodal Design Issue. Communications of the ACM 50 (5): 83–88.

M. Okabe and K. Ito (2021). Color Universal Design (CUD) - How to make figures and presentations that are friendly to Colorblind people. Accessed: Aug. 10, 2021.

Oliver, M (1983). Social work with disabled people. Red Globe Press London.

Oliver, Michael (1990). The politics of disablement. London: Macmillan Education. ISBN 9780333432938.

S. K. Oswal (2019). Disability, ICT and eLearning platforms: Faculty-facing embedded work tools in learning management systems. In The 21st International ACM SIGACCESS Conference on Computers and Accessibility, pages 105–111.

Ostrowski, A. & Breazeal, C (2022). Design justice for robot design and policy making. 2022 17th ACM/IEEE International Conference on Human-Robot Interaction (HRI), pp. 570-576.

Antti Oulasvirta, Sakari Tamminen, Virpi Roto, and Jaana Kuorelahti Year. Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '05). Association for Computing Machinery, New York, NY, USA, 919–928.

Owens, K., Gunawan, J., Choffnes, D., Emami-Naeini, P., Kohno, T., & Roesner, F (2022). Exploring deceptive design patterns in voice interfaces. In Proceedings of the 2022 European Symposium on Usable Security (pp. 64-78).

Park, J. S., Bragg, D., Kamar, E., & Morris, M. R. (2021). Designing an online infrastructure for collecting AI data from people with disabilities.. In Proceedings of the 2021 ACM Conference on Fairness, Accountability, and Transparency (pp. 52-63).

Park, J. S., Bernstein, M. S., Brewer, R. N., Kamar, E., & Morris, M. R. (2021). Understanding the representation and representativeness of age in AI data sets. In Proceedings of the 2021 AAAI/ACM Conference on AI, Ethics, and Society (pp. 834-842).

Rohan Patel, Pedro Breton, Catherine M. Baker, Yasmine N. Elglaly, and Kristen Shinohara (2020). Why software is not accessible: Technology professionals' perspectives and challenges. In Extended abstracts of the 2020 CHI conference on human factors in computing systems, pp. 1-9.

Perez, G. E., Monaco, J. V., & Tappert, C. C. (2015). Analyzing Impaired-User Input Scenarios for Keystroke Biometric Authentication. Doctoral dissertation, Pace University.

Piazzoni, F., Poe, J., & Santi, E (2022). What design for urban design justice? . Journal of Urbanism: International Research on Placemaking and Urban Sustainability.

S. R. Piccolo and M. B. Frampton (2016). Tools and techniques for computational reproducibility. GigaScience, vol. 5, no. 1, pp. s13742-016.

Anne Pivonka, Laura Makary, and Colin M. Gray (2022). Organizing Metaphors for Design Methods in Intermediate HCI Education. In Proceedings of the 2022 EduCHI Symposium on HCI Education.

Piepzna-Samarasinha, Leah Lakshmi (2018). Care Work: Dreaming Disability Justice. Source.

Plain Language Action and Information Network (2023). Federal plain language guidelines. Retrieved August 4, 2023.

Plain Language Association International (PLAIN) (2023). What is plain language?. Plain Language. Retrieved August 4, 2023.

Porter, D. A. Talbert, and M. J. Kosa (2005). Weathering MindStorms with drizzle and DIODE in CS0. In Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education (ITiCSE '05). Association for Computing Machinery, New York, NY, USA, 353.

Post, G. V., & Kievit, K. A (1991). Accessibility vs. security: A look at the demand for computer security. Computers & security, 10(4), 331-344.

Power, M. R., & Power, D (2004). Everyone here speaks TXT: Deaf people using SMS in Australia and the rest of the world. Journal of deaf studies and deaf education, 9(3), 333-343.

Christopher Power, André Freire, Helen Petrie, and David Swallow (2012). Guidelines are only half of the story: accessibility problems encountered by blind users on the web. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). Association for Computing Machinery, New York, NY, USA, 433–442.

M. Price (2011). Mad at school: Rhetorics of mental disability and academic life. University of Michigan Press.

John Pruitt and Jonathan Grudin (2003). Personas: practice and theory. In Proceedings of the 2003 conference on Designing for user experiences (DUX '03). Association for Computing Machinery, New York, NY, USA, 1–15.

Prakhar Gupta, Shikib Mehri, Tiancheng Zhao, Amy Pavel, Maxine Eskenazi, Jeffrey P. Bigham (2019). “Investigating Evaluation of Open-Domain Dialogue Systems With Human Generated Multiple References. ” SIGDIAL.

Putnam, Cynthia, Maria Dahman, Emma Rose, Jinghui Cheng, and Glenn Bradford (2016). Best Practices for Teaching Accessibility in University Classrooms: Cultivating Awareness, Understanding, and Appreciation for Diverse Users. ACM Transactions on Accessible Computing 8 (4): 1–26.

Rico Sennrich, Barry Haddow, Alexandra Birch (2015). “Neural Machine Translation of Rare Words with Subword Units. ” August 31,.

Raphael Menges, Chandan Kumar, and Steffen Staab (2019). Improving User Experience of Eye Tracking-Based Interaction: Introspecting and Adapting Interfaces. ACM Trans. Comput.-Hum. Interact. 26, 6, Article 37.

Renaud, K., & Coles-Kemp, L. (2022). Accessible and inclusive cyber security: a nuanced and complex challenge. SN Computer Science, 3(5), 346.

Reuter, C., Iacono, L. L., & Benlian, A. (2022). A quarter century of usable security and privacy research: transparency, tailorability, and the road ahead. Behaviour & Information Technology, 41(10), 2035-2048.

Rowe Hannah P., Gutz Sarah E., Maffei Marc F., Tomanek Katrin, Green Jordan R. “Characterizing Dysarthria Diversity for Automatic Speech Recognition: A Tutorial From the Clinical Perspective (2022). ” Frontiers in Computer Science. Volume 4.

John Rieman (1993). The diary study: a workplace-oriented research tool to guide laboratory efforts. In Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems (CHI '93). Association for Computing Machinery, New York, NY, USA, 321–326.

Ringland, Kathryn E., Christine T. Wolf, LouAnne E. Boyd, Mark S. Baldwin, and Gillian R. Hayes (2016). Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 33–41. ACM Press.

Russo, Matt (2022). Sonification 101: How to convert data into music with python. Medium.

Rubén Alcaraz-Martínez, Mireia Ribera, Adrià Adeva Fillol, and Afra Pascual Almenara (2022). Validation of a heuristic set to evaluate the accessibility of statistical charts. In Proceedings of the XXII International Conference on Human Computer Interaction (Interacción '22).

Roesner, F., Fogarty, J., & Kohno, T (2012). User interface toolkit mechanisms for securing interface elements. In Proceedings of the 25th annual ACM symposium on User interface software and technology (pp. 239-250).

Rohles, B., Doublet, S., Bongard-Blanchy, K., Distler, V., Fourrier, V., Sergeeva, A., & Koenig, V. (2022). Do we need an entire course about it?": Evaluating two years of teaching HCI in computer science. 4th Annual Symposium on HCI Education (EduCHI).

Anne Spencer Ross, Xiaoyi Zhang, James Fogarty, Jacob O. Wobbrock (2020). An Epidemiology-inspired Large-scale Analysis of Android App Accessibility. ACM Transactions on Accessible Computing.

Anne Spencer Ross (2020). An app for everything, but can everyone use it?. HCI & Design at UW. Retrieved August 4, 2023.

R. Manduchi, R., & J. Coughlan (2012). (Computer) Vision without Sight. Source.

Sins Invalid (2019). Skin, Tooth, and Bone: The Basis of Movement is Our People, A Disability Justice Primer. Sins Invalid.

Manaswi Saha, Michael Saugstad, Hanuma Teja Maddali, Aileen Zeng, Ryan Holland, Steven Bower, Aditya Dash, Sage Chen, Anthony Li, Kotaro Hara, and Jon Froehlich (2019). Project sidewalk: A web-based crowdsourcing tool for collecting sidewalk accessibility data at scale. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, pp. 1-14.

M. Sahin and N. Yorek (2009). Teaching science to visually impaired students: A small-scale qualitative studyTeaching science to visually impaired students: A small-scale qualitative study. Online Submission, 6(4):19–26.

SAS Help Center (2022). About the SAS Graphics Accelerator. Accessed: Aug. 20, 2022.

Sauer, G., Holman, J., Lazar, J., Hochheiser, H., & Feng, J (2010). Accessible privacy and security: a universally usable human-interaction proof tool. Universal Access in the Information Society, 9, 239-248.

Schmidt, Brian P., Ramkumar Sabesan, William S. Tuten, Jay Neitz and Austin Roorda (2018). Sensations from a single M-cone depend on the activity of surrounding S-cones. in Scientific Reports volume 8.

Scarfone, K., Benigni, D., & Grance, T. (2009). Cyber security standards. National Institute of Standards and Technology (NIST), Gaithersburg, Maryland.

Salvucci, Dario D. and Joseph H. Goldberg (2000). Identifying fixations and saccades in eye-tracking protocols. In Proceedings of the 2000 symposium on Eye tracking research & applications (ETRA '00). Association for Computing Machinery, New York, NY, USA, 71–78.

J. Seo, Y. Xia, Y. J. Yam, and S. McCurry (2023). MAIDR: Multimodal Access and Interactive Data Representation System for Inclusive Data Science Education. in Proceedings of the 3rd Annual Meeting of the International Society of the Learning Sciences, 2023, pp. 51–54.

J. Seo and M. Dogucu (2023). Teaching Visual Accessibility in Introductory Data Science Classes with Multi-Modal Data Representations. J. Data Sci., vol. 21, no. 2, pp. 428–441, 2023, doi: 10.6339/23-JDS1095.

Shaffer, David Williamson, and Mitchel Resnick (1999). 'Thick’ Authenticity: New Media and Authentic Learning. Jl. of Interactive Learning Research 10 (2): 195–215.

A. Sharif, O. H. Wang, A. T. Muongchan, K. Reinecke, and J. O. Wobbrock (2022). VoxLens: Making Online Data Visualizations Accessible with an Interactive JavaScript Plug-In. in CHI Conference on Human Factors in Computing Systems, pp. 1–19. doi: 10.1145/3491102.3517431.

S. F. Shaw and L. L. Dukes III (2006). Postsecondary disability program standards and performance indicators: Minimum essentials for the office for students with disabilities. Journal of Postsecondary Education and Disability, 19(1):16–26.

Kristen Shinohara and Jacob O. Wobbrock (2011). In the shadow of misperception: assistive technology use and social interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). Association for Computing Machinery, New York, NY, USA, 705–714.

Kristen Shinohara, Saba Kawas, Amy J. Ko, Richard E. Ladner (2018). Who Teaches Accessibility? A Survey of U.S. Computing Faculty. ACM Technical Symposium on Computer Science Education.

K. Shinohara, M. McQuaid, and N. Jacobo (2020). Access differential and inequitable access: Inaccessibility for doctoral students in computing. In The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, pages 1–12.

Joel Shor, Dotan Emanuel, Oran Lang, Omry Tuval, Michael Brenner, Julie Cattiau, Fernando Vieira, Maeve McNally, Taylor Charbonneau, Melissa Nollstadt, Avinatan Hassidim, Yossi Matias (2019). Personalizing ASR for Dysarthric and Accented Speech with Limited Data. INTERSPEECH 2019.

Alexa F. Siu, Danyang Fan, Gene S-H Kim, Hrishikesh V. Rao, Xavier Vazquez, Sile O'Modhrain, and Sean Follmer (2021). COVID-19 highlights the issues facing blind and visually impaired people in accessing data on the web.  In Proceedings of the 18th International Web for All Conference (W4A '21). Association for Computing Machinery, New York, NY, USA, Article 11, 1–15.

A. Siu, G. S-H Kim, S. O’Modhrain, and S. Follmer (2022). Supporting Accessible Data Visualization Through Audio Data Narratives. in CHI Conference on Human Factors in Computing Systems, New Orleans LA USA: ACM, Apr. 2022, pp. 1–19. doi: 10.1145/3491102.3517678.

Samantha Horvath, John Galeotti, Bing Wu, Roberta Klatzky, Mel Siegel, and George Stetten (2014). FingerSight: Fingertip haptic sensing of the visual environment. IEEE J. Translat. Eng. Health Med. 2, 1.

Susumu Harada, James A. Landay, Jonathan Malkin, Xiao Li, and Jeff A. Bilmes (2006). The vocal joystick: evaluation of voice-based cursor control techniques. In Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility (Assets '06). Association for Computing Machinery, New York, NY, USA, 197–204. .

Shaomei Wu, Jeffrey Wieland, Omid Farivar, and Julie Schiller (2017). Automatic Alt-text: Computer-generated Image Descriptions for Blind Users on a Social Network Service. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '17). Association for Computing Machinery, New York, NY, USA, 1180–1192..

Sarah Morrison-Smith, Megan Hofmann, Yang Li, and Jaime Ruiz (2016). Using Audio Cues to Support Motion Gesture Interaction on Mobile Devices. ACM Trans. Appl. Percept. 13, 3, Article 16 (May 2016).

T. I. Solovieva and J. M. Bock (2014). Monitoring for accessibility and university websites: Meeting the needs of people with disabilities. Journal of Postsecondary Education and Disability, 27(2):113–127.

K. Spoon (2023). Communicating to Connect with ALL Students. presented at the United States Conference on Teaching Statistics, State College, Pennsylvania, 2023.

Stephanie Valencia, Richard Cave, Krystal Kallarackal, Katie Seaver, Michael Terry, and Shaun K. Kane (2023). “The less I type, the better”: How AI Language Models can Enhance or Impede Communication for AAC Users. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, Article 830, 1–14..

Shakespeare, Tom (2006). The social model of disability. In Lennard J. Davis (ed), The Disability Studies Reader. Psychology Press. pp. 2--197.

K. F. Stein (2013). Dss and accommodations in higher education: Perceptions of students with psychological disabilities. Journal of Postsecondary education and disability, 26(2):145–161.

Story, Molly Follette (1998). Maximizing usability: the principles of universal design . Assistive technology 10, no. 1 (1998): 4-12..

Storyline Motion pictures (2021). Lives Worth Living. Storyline.

Sun, H., Jin, C., Helu, X., Lu, H., Zhang, M., & Tian, Z (2020). Research on android infiltration technology based on the silent installation of an accessibility service. International Journal of Distributed Sensor Networks, 16(2), 1550147720903628.

C. A. Supalo, T. E. Mallouk, C. Amorosi, L. Rankel, H. D. Wohlers, A. Roth, and A. Greenberg (2007). Talking tools to assist students who are blind in laboratory courses. Journal of science education for students with disabilities, 12(1):27–32.

Salvatore Sorce, Vito Gentile, Debora Oliveto, Rossella Barraco, Alessio Malizia, and Antonio Gentile (2018). Exploring Usability and Accessibility of Avatar-based Touchless Gestural Interfaces for Autistic People.  In Proceedings of the 7th ACM International Symposium on Pervasive Displays (PerDis '18). Association for Computing Machinery, New York, NY, USA, Article 30, 1–2..

Tim Berners-Lee and Daniel Connolly (June (1993). "Hypertext Markup Language (HTML) Internet Draft version 1. 2".

T. R. Wolanin and P. E. Steele (2004). Higher education opportunities for students with disabilities: A primer for policymakers. The Institute for Higher Education Policy.

Taati, B., Zhao, S., Ashraf, A.B., Asgarian, A., Browne, M.E., Prkachin, K.M., Mihailidis, A. and Hadjistavropoulos, T (2019). Algorithmic bias in clinical populations—evaluating and improving facial analysis technology in older adults with dementia. IEEE access, 7, 25527-25534.

W3C Accessibility Guidelines Working Group (2023). Understanding Success Criterion 2.5.8: Target Size (Minimum). WAI | W3C.

Tom Apone, Brad Botkin, Marcia Brooks and Larry Goldberg (2011). “Research into Automated Error Ranking of Real-time Captions in Live Television News Programs”. September.

Teach Access (2021). Why Teach Accessibility? Fact Sheet. Accessed: 2021-02-01.

Teofilo, Mauro, Vicente F. Lucena, Josiane Nascimento, Taynah Miyagawa, and Francimar Maciel (2018). Evaluating Accessibility Features Designed for Virtual Reality Context. In 2018 IEEE International Conference on Consumer Electronics (ICCE), 1–6. Las Vegas, NV: IEEE.

Tigwell, Garreth W. (2021). Nuanced Perspectives Toward Disability Simulations from Digital Designers, Blind, Low Vision, and Color Blind People. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21).

A. S. Theobold (2021). Oral Exams: A More Meaningful Assessment of Students’ Understanding. J. Stat. Data Sci. Educ., vol. 29, no. 2, pp. 156–159, doi: 10.1080/26939169.2021.1914527.

J. R. Thompson, J. J. Martinez, A. Sarikaya, E. Cutrell, and B. Lee (2023). Chart Reader: Accessible Visualization Experiences Designed with Screen Reader Users. in Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, in CHI ’23, pp. 1–18. doi: 10.1145/3544548.3581186 .

Tim Bell, Ian H. Witten, Mike Fellows (1998). Computer Science Unplugged: off-line activities and games for all ages. CS Unplugged.

Toon, John (2019). Mobile Phone Accessibility Improves, But Gaps Remain, Study Finds. Georgia Tech News.

Trewin, Shari, Sara Basson, Michael Muller, Stacy Branham, Jutta Treviranus, Daniel Gruen, Daniel Hebert, Natalia Lyckowski, and Erich Manser. (2019). Considerations for AI fairness for people with disabilities. AI Matters 5, no. 3 (2019): 40-63.

Tom Carter, Sue Ann Seah, Benjamin Long, Bruce Drinkwater, and Sriram Subramanian (2013). UltraHaptics: multi-point mid-air haptic feedback for touch surfaces. In Proceedings of the 26th annual ACM symposium on User interface software and technology (UIST '13).

Ovidiu-Ciprian Ungurean, Radu-Daniel Vatavu, Luis A. Leiva, and Réjean Plamondon (2018). Gesture Input for Users with Motor Impairments on Touchscreens: Empirical Results based on the Kinematic Theory. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18).

E. A. Vance, D. R. Glimp, N. D. Pieplow, J. M. Garrity, and B. A. Melbourne (2022). Integrating the Humanities into Data Science Education. Stat. Educ. Res. J., vol. 21, no. 2, pp. 9–9.

Vanderheiden, Gregg C (1990). Universal design and assistive technology in communication and information technologies: alternatives or complements?. Assistive Technology 10, no. 1 (1998): 29-36.

Verma, Ira (2021). Universal Design 2021: From Special to Mainstream Solutions. Netherlands: IOS Press.

Vimalachandran, P., Liu, H., Lin, Y., Ji, K., Wang, H., & Zhang, Y (2020). Improving accessibility of the Australian My Health Records while preserving privacy and security of the system. Health Information Science and Systems, 8, 1-9.

S. Virkus and E. Garoufallou (2020). Data science and its relationship to library and information science: a content analysis. Data Technol. Appl., vol. 54, no. 5, pp. 643–663.

Valencia, S., Steidl, M., Rivera, M., Bennett, C., Bigham, J., & Admoni, H. (2021). Aided Nonverbal Communication through Physical Expressive Objects. In Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (pp.

WWW Consortium (W3C) (2008). Web content accessibility guidelines (WCAG) 2.1. Consort. W3C.

W3C Web Accessibility Initiative (WAI) (2020). Web Accessibility Laws & Policies. Web Accessibility Initiative (WAI).

W3 (2023). G17: Ensuring that a contrast ratio of at least 7:1 exists between text (and images of text) and background behind the text. Techniques for WCAG 2.0.

W3Schools (2023). HTML Color Names. https://www.w3schools.com/colors/colors_names.asp.

WCAG (2022). Writing Meaningful Link Text. https://wcag.com/blog/writing-meaningful-link-text/.

Wong, Alice (ed) (2020). Disability Visibility: First-Person Stories from the Twenty-First Century. Knopf Doubleday.

Wong, Alice (2022). Year of the Tiger: An Activist’s Life. Knopf Doubleday.

Wade, Joshua, Amy Weitlauf, Neill Broderick, Amy Swanson, Lian Zhang, Dayi Bian, Medha Sarkar, Zachary Warren, and Nilanjan Sarkar (2017). A Pilot Study Assessing Performance and Visual Attention of Teenagers with ASD in a Novel Adaptive Driving Simulator. Journal of Autism and Developmental Disorders 47 (11): 3405–17.

Annalu Waller, Vicki L. Hanson, and David Sloan (2009). Including accessibility within and beyond undergraduate computing courses. In Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility.

Kendra Walther, Richard E. Ladner (2021). Broadening participation by teaching accessibility. Communications of the ACM.

Wang, Ye Diana (2012). A Holistic and Pragmatic Approach to Teaching Web Accessibility in an Undergraduate Web Design Course. In Proceedings of the 13th Annual Conference on Information Technology Education - SIGITE ’12, 55.

Wang, Y., & Price, C. E (2022). Accessible Privacy. In Modern Socio-Technical Perspectives on Privacy (pp. 293-313). Cham: Springer International Publishing.

Chengyi Wang, Sanyuan Chen, Yu Wu, Ziqiang Zhang, Long Zhou, Shujie Liu, Zhuo Chen, Yanqing Liu, Huaming Wang, Jinyu Li, Lei He, Sheng Zhao, Furu Wei (2023). Neural Codec Language Models are Zero-Shot Text to Speech Synthesizers. arXiv preprint arXiv:2301.02111.

T. P. Way and K. E. Barner (1997). Automatic visual to tactile translation. I. Human factors, access methods and image manipulation. IEEE Transactions on Rehabilitation Engineering, vol. 5, no. 1, pp. 81-94, March 1997.

T. P. Way and K. E. Barner (1997). Automatic visual to tactile translation. II. Evaluation of the TACTile image creation system. IEEE Transactions on Rehabilitation Engineering, vol. 5, no. 1, pp. 95-105, March 1997.

W3C Consortium (2008). Web Content Accessibility Guidelines (WCAG) 2.0. WCAG.

WCAG 2 Overview (2008). W3C Web Accessibility Initiative (WAI). Retrieved September 18, 2022 from https://www.w3.org/WAI/standards-guidelines/wcag/.

WebAIM (2018). WebAIM: Survey of Web Accessibility Practitioners #2 Results.  Accessed: 2018-06-07.

WebAIM (2021). WebAIM: Contrast Checker. https://webaim.org/resources/contrastchecker/.

WebAIM (2023). The WebAIM Million - The 2023 report on the accessibility of the top 1,000,000 home pages. WebAIM.

WebAIM (2023). Keyboard Accessibility. https://webaim.org/techniques/keyboard/.

Werner, D. (1998). Nothing about us without us: Developing innovative technologies for, by, and with disabled persons. Healthwrights.

D. White (2019). A project-based approach to statistics and data science. Primus, vol. 29, no. 9, pp. 997–1038.

H. Wickham (2011). ggplot2. WIREs Comput. Stat., vol. 3, no. 2, pp. 180–185, 2011, doi: 10.1002/wics.147.

H. Wickham, M. Çetinkaya-Rundel, and G. Grolemund (2023). R for Data Science. O’Reilly Media, Inc., 2023.

Wiener, N. (1950). The human use of human beings. Da Capo Press.

Michele A. Williams, Erin Buehler, Amy Hurst, and Shaun K. Kane (2015). What not to wearable: using participatory workshops to explore wearable device form factors for blind users. In Proceedings of the 12th International Web for All Conference (W4A '15). Association for Computing Machinery, New York, NY, USA, Article 31, 1–4.

Anna Wilson (2020). Screen Reader Technology. NV Access: Review & Interview.

Wirfs-Brock, Jordan (2020). Sounds of a Volatile Stock Market. Medium.

Jacob O. Wobbrock, Brad A. Myers, and John A. Kembel (2003). EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion. In Proceedings of the 16th annual ACM symposium on User interface software and technology (UIST '03). Association for Computing Machinery, New York, NY, USA, 61–70.

Jacob O. Wobbrock, Meredith Ringel Morris, and Andrew D. Wilson (2009). User-defined gestures for surface computing. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). Association for Computing Machinery, New York, NY, USA, 1083–1092.

Jacob O. Wobbrock, Shaun K. Kane, Krzysztof Z. Gajos, Susumu Harada, and Jon Froehlich (2011). Ability-Based Design: Concept, Principles and Examples. ACM Trans. Access. Comput. 3, 3, Article 9 (April 2011), 27 pages.

Wobbrock, J.O (https://doi.org/10.1007/978-1-4471-7440-0_5). Situationally-Induced Impairments and Disabilities. In: Yesilada, Y., Harper, S. (eds) Web Accessibility. Human–Computer Interaction Series. Springer, London.

Christopher R. Wolfe (2001). Plant a tree in cyberspace: Metaphor and analogy as design elements in web-based learning environments.  CyberPsychology & Behavior 4, no. 1 (2001): 67-76.

Wood, Z.J. and Workman, J (2013). Computational art using Processing for CS0. In Grace Hopper Celebration of Women in Computing.

Zoe J. Wood, John Clements, Zachary Peterson, David Janzen, Hugh Smith, Michael Haungs, Julie Workman, John Bellardo, and Bruce DeBruhl (2018). Mixed Approaches to CS0: Exploring Topic and Pedagogy Variance after Six Years of CS0. SIGCSE '18: Proceedings of the 49th ACM Technical Symposium on Computer Science Education, February 2018 Pages 20–25.

Mike Wu and Ravin Balakrishnan (2003). Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays. In Proceedings of the 16th annual ACM symposium on User interface software and technology (UIST '03), Association for Computing Machinery, New York, NY, USA, 193–202.

K. Wu, E. Petersen, T. Ahmad, D. Burlinson, S. Tanis, and D. A. Szafir (2021). Understanding Data Accessibility for People with Intellectual and Developmental Disabilities. in Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, in CHI ’21, pp. 1–16. doi: 10.1145/3411764.3445743.

Y. Xie, J. J. Allaire, and G. Grolemund (2018). R markdown: The definitive guide. CRC Press.

S. Xinogalos & T.H.Kaskalis (2012). The Challenges of Teaching Web Programming-Literature Review and Proposed Guidelines.  In International Conference on Web Information Systems and Technologies (Vol. 2, pp. 207-212). SCITEPRESS.

Xiaoyi Zhang, Lilian de Greef, Amanda Swearngin, Samuel White, Kyle Murray, Lisa Yu, Qi Shan, Jeffrey Nichols, Jason Wu, Chris Fleizach, Aaron Everitt, and Jeffrey P Bigham (2021). Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, New York, NY, USA, Article 275, 1–15. .

Ymous, Anon, and Judith Good (2020). 'I Am Just Terrified of My Future – Epistemic Violence in Disability Related Technology Research. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA '20).

Y. Zhang and Y. Dang (2015). Investigating essential factors on students' perceived accomplishment and enjoyment and intention to learn in web development.. ACM Transactions on Computing Education (TOCE), 15(1), 1-21.

H. Zhang, M. Morris, P. Nurius, K. A. Mack, J. Brown, K. Kuehn, Y. Sefidgar, X. Xu, E. Riskin, A. Dey, and J. Mankoff (2022). Impact of Online Learning in the Context of COVID-19 on Undergraduates with Disabilities and Mental Health Concerns. ACM Transactions on Accessible Computing Volume 15 Issue 4.

Zhao, Maozheng, Alec M Pierce, Ran Tan, Ting Zhang, Tianyi Wang, Tanya R. Jonker, Hrvoje Benko, and Aakar Gupta (2023). Gaze Speedup: Eye Gaze Assisted Gesture Typing in Virtual Reality. In Proceedings of the 28th International Conference on Intelligent User Interfaces, 595–606.

Zolyomi, Annuska, Anushree Shukla, and Jaime Snyder (2016). Social Dimensions of Technology-Mediated Sight. In The 18th International ACM SIGACCESS Conference of Computers and Accessibility, 299–300.

Zolyomi, Annuska, and Marc Schmalz (2017). Mining for Social Skills: Minecraft in Home and Therapy for Neurodiverse Youth. Proceedings of the 50th Hawaii International Conference on System Sciences.

Zolyomi, Annuska, and Jaime Snyder (2021). Social-Emotional-Sensory Design Map for Affective Computing Informed by Neurodivergent Experiences. Proceedings of the ACM on Human-Computer Interaction 5 (CSCW1): 77:1-77:37.

Zhang, Zhengyou (2012). Microsoft Kinect Sensor and Its Effect.  IEEE Multimedia, 19, 4-10.